Tag Archives: Fantasy

Imagimotion # 2 – Stardust

Used morphing as the primary vehicle to express the changing nature of elements and how the stars have contributed to everything on Earth.
Everything changes all the time, inevitably, randomly and we don’t know where it will lead us…

Enjoy the show – peace,

Imagimotion # 1

An essay of imagined interactions – fluids, flowers, minerals, crystals, gems and space.
Let your eyes be the windows and your imagination play.

In this piece I’ve used dried flowers and minerals to establish a link between organic and inorganic states. Also, through the use of colored fluids built a nexus to the imagery by connecting space and earthly elements. This is one of a series I’m beginning to develop in this genre.

Enjoy the views,

Beginnings Redux

How to explain evolution in less than 4 minutes? Here’s my humble attempt.

In this production I used: Multiple Screens, Blue and Green Screens, Animations, Multiple Layers and several other special effects to achieve the unique look and feel.

Your comments are appreciated, enjoy the viewing,


They Yellow Trotter’s Flight

Przewalski’s horse (pronounced / sh’e-val-skee.) Known as Equus ferus przewalskii or Dzungarian horse, is a rare and endangered subspecies of wild horse native to the steppes of central Asia, specifically Mongolia. At one time extinct in the wild, it has been reintroduced to its native habitat in Mongolia at the Khustain Nuruu National Park, Takhin Tal Nature Reserve, and Khomiin Tal.

Most “wild” horses today, such as the American Mustang or the Australian Brumby, are actually feral horses descended from domesticated animals that escaped and adapted to life in the wild. In contrast, Przewalski’s horse has never been domesticated and remains a truly wild animal today. ¬†The Przewalski’s horse is considered the only remaining truly wild horse in the world.

This piece revolves around the return of the wild horse from near extinction to a new world after many years of being away from its natural habitat. The present appears as a dream as it struggles to replace what it knew about this world. And the yellow little horse wants to fly again through the high steppes of Asia, despite the modern world.
The background music is very particular and native to this area which includes “throat singing” by Huun Huur Tu. Throat singing is a form of vocalization in which the singer manipulates multiple notes at once — the resonances (or formants) created as air travels from the lungs through the vocal folds and out of the lips to produce a melody.

Le Premier Cri – Primal Scream

An exploration of human evolution from beast to intelligent animal. My way of envisioning how far we’ve traveled and yet how little we’ve changed. Perhaps we will achieve greatness one day…
Used metaphors and dancing to illustrate the ascendance of mankind, culture, language, love, procreation and death.
:: Music rights belong to Armand Amar exclusively :: Remix and audio mix by Leo Bar

Enjoy the voyage,


Plasma nightmare

Let the images tell the tale… This piece is left to your imagination = interpretation.

Music: Metamorphosis 4 – Composer Philip Glass – Played by Branka Parlic

Photography: Bob Merco :: http://www.flickr.com/photos/bobmerco/ ; Leo Bar :: http://www.flickr.com/photos/leobar-pixinmotion/

A very different and difficult piece to produce. It contains at times 6-7 video tracks plus 2 audio tracks. Time consuming and took forever to render once all the clips were in place. I tried to give it a grainy, dreamy look, used a lot of diffusion, coloring with blue and orange when appropriate. This piece contains segments using blue screen (chroma key) and superimposition of composites.

Hope you enjoy (?) this nightmare and if not, at least enjoy the beautiful piano composition and playing.

Rapid eye movement

In this video I attempted to resurrect memories from last Summer. The story goes that more than a memory it represents fragments of a dream as remembered once I was fully awake. As with all dreams, some parts are clearer than others, and some segments are practically forgotten, while other are recurring.
Say what you want, but this was my dream, and I intend to keep it that way ūüôā

This video is using a transparent texture to represent the fuzzy and flawed dream/memory sequence.
All other credits are:

Music: Where sky meets sea – Kendra Springer :: jamendo.com/en/track/674460/where-sky-meets-sea :: Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Texture used for mask :: flickr.com/photos/skeletalmess/ :: flickr.com/photos/skeletalmess/6687475371/in/set-72157625757841742 :: Attribution 2.0 Generic (CC BY 2.0)

Enjoy the journey – Z z z z z z


I’ll Be Heading your way ?

While reviewing some classic art and paintings I ran into a scene of David and Goliath (or Goliath’s head in David’s grasp). From that powerful image an idea began circling in my head about doing something related to “old masters”, illusions (as I’d done in the past) and some image prestidigitation.

What followed was a search for as many beheading scenes as I could find that would somehow lend themselves to manipulation (based on backgrounds, colors, size). From then on it was trial-error-trial-eureka!

In this small production I have used just about all techniques available (and a lot of new ones learned) of the NLE (Non-linear editor) Vegas Pro that I usually work with. Among other effects, I have used masks, both positive and negative, Vignetting, cookie cutter, 3D camera moves, multi-track layering, transparencies and some others I have by forgotten…

Paintings used are by: Artemisia Gentileschi; Francesco Barberini; Bartolomeo Bettera; Anthonie Palamedesz; MIchelangelo Merisi da Caravaggio; Pieter Claesz; Peter Paul Reubens; Jan Miense Molenaer (not in the shown order)
Music: Sparrow – Adam Hurst (remix by Leo Bar) You may learn more about this musician ::

Enjoy the slicing,

Art Illusions

This brief work was inspired by news of the world and global developments. I thought of using classic art paintings and superimposing themes, to depict the modern issues assailing us today.
Rather than to explain each of the images and themes, I would like to hint at one and let your brain do the rest. As an example, in the first sequence – Vermeer – Lady standing by a virginal – the idea was to express the great impact of technology when introduced into agrarian societies. Causing a sudden acceleration of change, by skipping through the intermediate evolutionary steps. The virginal is replaced and the woman appears to key into a keyboard, while in the background we can a see a fishing village. If it looks a bit stretched, it was intended to be so ūüôā

Masking, 3D, animation, multiple tracks and layers are used to stress the combined new superimposition. I ask forgiveness for mucking with some precious old material, but at least I show the works intact, before any modifications.

Hope to hear more from you about your ideas and opinions,

Pinball Krazie

For many years I played these games. Still nowadays when I see one, I give it a try. It was in my blood, my brains and my leisure hours.
So I decided to go back to the past and craft this little fantasy piece, to rekindle the feel and emotions felt during my High School years. At one point in time I became really good at it, to the extent that I hardly spent any money on them, in fact the opposite, since I was getting lots of free plays, and reselling them to others for cash.

This production uses all kinds of editing and post techniques from compositing, color grading, pan, crop and tilt, rotation, animation, multiple sound/video tracks and the mixing of still photographs together with video.
Special thanks to Pinball Hall of Fame (a not-for-profit corporation.) Las Vegas, NV
Music: Rain-dance by @xutive :: HTTP://www.jamendo.com/‚Äčen/‚Äčtrack/‚Äč328644
Other recordings and audio credits can be found at end of video.
Enjoy the game,

History and Background:

The first real version of Pinball was a French game known as Bagatelle.
Bagatelle was created by taking a Billiard table, narrowing it, and placing pins at one end of the table. The object was to use a stick (known as a Cue) and shoot balls into the pins – much like ten pin bowling.

The idea of re-setting the pins was not practical, as it had to be done manually. There was no machinery at the time to automate this, so the pins became fixed to the table (thus becoming the “Pin” part of Pinball, in pinball history).

With the addition of fixed pins, came a new way of scoring. Holes were used in the table, and players could use the fixed pins to ricochet the ball into the holes they were after. The game of Bagatelle became popluar after a party thrown in 1777 for the French King Louis XIV. This party was held at the Chateau D’Bagatelle, which was owned by the King’s brother.

King Louis XIV’s brother named this new game “Bagatelle” after his establishment – Chateau D’Bagatelle, and soon the game swept through France. Bagatelle was introduced to America by the French soldiers who were helping the Americans fight the English in the American Revolutionary War.

Montague Redgrave was granted US Patent #115,357 in 1871 for his “Improvements in Bagatelle”. Although this was not a new invention, it is the first known patent of what is now known in the Pinball world as the “Ball Shooter”, and is still used in Pinball Machines to this day. Montague Redgrave’s patented design removed the need for Cue’s to shoot the ball up the table, and replaced it with a coiled spring and plunger. This design made the game more accomodating for players, and also made it the birth of Pinball…

Automatic Industries “invented” the first coin-operated Pinball in 1931 with “Whiffle Board”, followed closely by David Gottlieb’s (of D. Gottlieb & Co. fame – a name synonymous with Pinball) “Baffle Ball”.

Raymond Maloney (a Gottlieb distributor) was frustrated at not being able to get enough Baffle Ball’s (which were priced at US$17.50, and sold over 50,000 units), so he formed his own company. The new Pinball company was Lion Manufacturing, and it manufactured the Maloney design “Ballyhoo”. After the success of Ballyhoo – selling over 75,000 units – Raymond Maloney re-named his company to Bally Manufacturing. Bally became a leader in Pinball’s, especially in the early Solid State Era. Bally closed it’s doors in 1988, selling it’s assets to Williams, who continued using the Bally name to release Pinball’s until it too closed it’s doors.


Harry Williams (while working for Pacific Amusements) was the person responsible for inventing the “TILT” mechanism in 1932. The idea was to stop people from lifiting and moving the machine, so they could “win” at it. Another milestone for Pinball History, without it, the newer machines would never have gained their popularity as a game of skill.

As Pinball Machines had now progressed from the early Bagatelle games, where you could now win prizes, there needed to be a way to prevent people from “cheating”. The TILT mechanism solved this problem, and there are different versions of the TILT mechanism:

The Plumb Bob Tilt – which has a weighted metal rod dangling down into a metal circle, therefore sensing all movement and “Tilting” the machine.

The Slam Tilt – which is a set of contacts that detect the “slamming” of the front door.

The Roll Tilt – which is a metal ball that runs along an inclined guide that senses if the machine has been lifted.

The Playfield Tilt – which is a set of contacts that detect excessive slamming or lifting / dropping of the machine.


Up until now, Pinball Machines had no Flippers. You shot the ball from the Ball Shooter, and bumped the machine so the ball would go where you wanted it.

But D. Gottlieb & Co. was about to change the Pinball History… With the introduction of “Humpty Dumpty” in 1947, Gottlieb changed the makeup of Pinball forever. Now you could control the ball yourself. Hitting it from one side, to the other, using what Gottlieb called “Flippers”. This revolutonary idea now meant that you had control over the machine. Using three pairs of Flippers (three flippers on either side) you could manipulate the ball to (hopefully) where you wanted it to go.

Solid State Pinball’s

Although there were some notable improvements made to Pinball both before and after the invention of Flippers – “Bumpers”, “Drop Targets” and “Multiball” being the standouts… Pinball History will show that nothing really changed things like the advent of the late 1970’s / early 1980’s.

Up until now, Pinball’s had been Electro-Mechanical (EM), and the very early ones Pure Mechanical (PM). They relied on relay banks, and stepper motors to perform their functions. The move to Solid State changed Pinball History once again… Now there was a way to create more features, make more bonuses, and store lots more information about the player’s position in the game, even after the ball had drained.

But Pinball History will show that the Solid State Era had a price… Space Invaders was launched, followed by Galaga, then Pac-Man, Frogger and so on. This almost meant the death of Pinball. Williams, Midway (who owned Bally), Stern Electronics (owned by the Stern family) and others, only manufactured small amounts of Pinball’s, while they cashed in on the Video Game Era.

But business is business, so why continue to manufacture Pinball’s when the way of the future is Video Games? After all, the arcades aren’t buying our machines anymore, they’re just sending them to the scrap heap. Even the cult following of Pinball couldn’t change this… not initially. Thanks to the home versions of video games – the Home Consoles – arcade video games started to become a thing of the past… slowly. By the early 1990’s, Pinball started to make a resurgence. The release of “The Addams Family” by Williams (under the Bally name) is most likely to have caused this. Manufacturing over 20,000 units, and the rest, as they say, is Pinball History!

In 1999, Williams finally closed their doors too. This after trying to resurrect Pinball one last time with the failed Pinball 2000. The final page of Willams in Pinball History.

Currently, only STERN is manufacturing Pinball Machines. Their most notable release is “Simpsons Pinball Party” – a Pinball that has had at least five manufacturing runs so far (and counting).